![]() Recording only took about 5% CPU resources, so what you see here is identical to what it would perform like without recording. I3-8350K Quad core 4GHz (no overclock) Zotac GTX 1060 6GB Mini (not overclocked) 16GB (2X8GB) DDR4 3600 CAS 16 (not overclocked) Game and emulator saved to SSD Recording done on HDD I also have a 25GB pagefile on the SSD ![]() I followed this video to optimize settings for Zelda: 16GB of system RAM is also necessary because total RAM usage was around 12GB with Breath of the Wild. You need more than 4GB VRAM for 1440P Breath of the Wild because I see VRAM usage up to 4.3GB. ![]() I then upscaled it to 1080P to force Youtube to use a higher bitrate. ![]() The game was run with an internal resolution of 1440P, and I recorded at 720P 30FPS to minimize the impact of recording.
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